// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

// Copyright (C) 2010 David Teeder, All Rights Reserved.
// www.davidteeder.co.uk
// Based on MgcOglRenderer by Magic Software, Inc.

// DXUTCamera for WildMagic 2.0 3D Game Engine.

#ifndef WEREWULFCAMERA_H
#define WEREWULFCAMERA_H

#include "MgcCamera.h"

class WerewulfCamera : public MgcCamera
{
//    MgcDeclareRTTI;
//   MgcDeclareStream;

public:
    WerewulfCamera (MgcReal fWidth, MgcReal fHeight);

    virtual void OnFrustumChange ();
    virtual void OnViewPortChange ();
    virtual void OnFrameChange ();

protected:
    WerewulfCamera ();

    MgcReal m_fWidth, m_fHeight;
};

//MgcRegisterStream(WerewulfCamera);

#endif
